D Daylamani-Zad, F Spyridonis, K Al-Khafaaji (2022), “A framework and serious game for decision making in stressful situations; a fire evacuation scenario”, International Journal of Human-Computer Studies.
S Doukianou, D Daylamani-Zad, K O’Loingsigh (2021) “Implementing an Augmented Reality and Animated Infographics Application for Presentations: Effect on Audience Engagement and Efficacy of Communication”. Multimedia Tools and Applications. 80. pp. 30969 – 30991.
M Soliman, A Pesyridis, D Daylamani-Zad, MG Gronfula, M Kourmpetis (2021) “The Application of Virtual Reality in Engineering Education”. Applied Sciences, 11 (6). pp. 1 – 14.
D Daylamani-Zad, MC Angelides (2020), “Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games”, IEEE Transactions on Games, 13 (3). pp. 229 – 238.
F Spyridonis, D Daylamani-Zad, (2020), “A serious game to improve engagement with web accessibility guidelines”, Behaviour & Information Technology, 40 (6). pp. 578 – 596.
D Daylamani-Zad, H Agius, MC Angelides (2020), “Reflective Agents for Personalisation in Collaborative Games”, Artificial Intelligence Review, 53 (1). pp. 429 – 474.
H Agius, D Daylamani-Zad, (2019), “Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework”, Media and Communication, 7 (4). pp. 1-13.
D Daylamani-Zad, LB Graham, I Paraskevopoulos (2018), “Chain of Command in Autonomous Cooperative Agents for Battles in Real-Time Strategy Games”, Journal of Computers in Education.
D Daylamani-Zad, MC Angelides, H Agius (2016), “Lu-Lu: A framework for collaborative decision making games”, Decision Support Systems, vol 85, pp 49-61.
H Agius, MC Angelides, D Daylamani Zad (2013), “MC2: A Framework and Service for MPEG-7 Content-Modelling Communities” The Computer Journal, vol 56, no 5, pp 593-616.
H Agius, MC Angelides, D Daylamani Zad (2013), “Experimenting with tagging and context for collaborative MPEG-7 metadata” Multimedia Tools and Applications, vol 62, no 1, pp 143-177.
D Daylamani Zad, MC Angelides, H Agius (2012), “Personalise your Massively Multiplayer Online Game (MMOG) with Artemis” ACM/Springer Multimedia Systems Journal, vol 18, no 1, pp 69-94.
S Doukianou, D Daylamani-Zad, I Paraskevopoulos (2020), “Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences” In F Liarokapis, A Voulodimos, N Doulamis and A Doulamis (Eds.), Visual Computing for Cultural Heritage. pp 283-299. Springer: Cham, Switzerland.
D Daylamani Zad, MC Angelides, H Agius (2014), “Collaboration through gaming” In MC Angelides and H Agius, (Eds.), Handbook of Digital Games. pp 235-273.Wiley-IEEE Press: Hoboken, New Jersey, USA.
D Daylamani Zad, H Agius, MC Angelides (2011), “An MPEG-7 Profile for Collaborative Multimedia Annotation” In MC Angelides and H Agius, (Eds.), The Handbook of MPEG Applications: Standards in Practice, pp 263-291. Wiley: Chichester, West Sussex, UK.
D Daylamani Zad, H Agius, MC Angelides (2009), “Collaborative movie annotation” In B. Furht (Ed.), Handbook of Multimedia for Digital Entertainment and Arts, pp 265-288. Springer: New York, New York, USA.
D Daylamani Zad, H Agius, MC Angelides (2009), “Multimedia Metadata 2.0: Challenges of collaborative content modelling” In MC Angelides, M Wallace and P Mylonas, (Eds.), Advances in Semantic Media Adaptation and Personalization, pp 1-20. CRC Press: Boca Raton, Florida, USA.
F Spyridonis, D Daylamani-Zad, (2019) “A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines”, ACM INTERACT 2019, 2-6 September 2019, Paphos, Cyprus, ACM.
S Doukianou, D Daylamani-Zad, (2019) “Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning”, CogSci 2019, 24-27 July 2019, Montreal, Canada, IEEE.
M Broadhead, D Daylamani-Zad, L Mackinnon, L Bacon (2018) “A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework”, IEEE VSGAMES 2018, 5-7 September 2018, Würzburg, Germany, IEEE.
F Spyridonis, D Daylamani-Zad, (2018) “Efficient in-game communication in collaborative online multiplayer games”, IEEE VSGAMES 2018, 5-7 September 2018, Würzburg, Germany, IEEE.
D Daylamani-Zad, LB Graham, IT Paraskevopoulos (2017) “Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games”, In Proceedings of 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). 6-8 September, Athens, Greece. IEEE, pp. 39–46.
F Spyridonis, D Daylamani-Zad, IT Paraskevopoulos (2017) “The Gamification of Accessibility Design: A Proposed Framework”, In Proceedings of 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). 6-8 September, Athens, Greece. IEEE, pp. 233–236.
D Daylamani Zad, (2007), “Semantic Content Filtering using Self-Organizing Neural Networks.” In: PP Mylonas, M Wallace and MC Angelides (Eds.) IEEE-CS Proceedings of the 2nd International Workshop on Semantic Media Adaptation and Personalisation (SMAP 2007), 14-18 December 2007, Uxbridge, UK. IEEE-CS: Los Alamitos, California, USA, pp 253-256.
D Daylamani Zad, BN Arabi, C Lucas, (2007), “A Novel Approach to Automatic Music Composing: Using Genetic Algorithm.” In Proceedings of the International Computer Music Conference (ICMC 2006), 6-8 November 2006, New Orleans, USA. International Computer Music Association: San Francisco, USA. pp 551-555